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> Silent Hill, Where did it go wrong?
Astron
post Nov 5 2011, 13:07
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I thought since Zelda and Final Fantasy have their own general topics I might as well give Silent Hill one too. smile.gif

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Well basically I just need a place to vent. sad.gif
I know I'm a bit late to the game (literally) but just how bad is Homecoming?
It's so bad I actually consider not finishing it and I never have felt that way before.
What strikes me the most is just how lazy the producers must have been, they've been given such a great Franchise and they threw out this half arsed attempt of a game.

First of all the graphic.
Bloody awful. The game is a bit old now but even 3 years ago this was sub PS2 standard. The characters lack details (seriously the main characters (Alex) mum looks like an extra in a FF game) and the surroundings are dull and lack inspiration. The designer probably thought there isn't much point dialing up the graphics if they just hide it under a cloud of fog anyway. And boy they do, if the graphics aren't disguised by fog they are hidden in darkness. This is Silent Hill yes but where is the point to have a flash light if you still can't see a damn thing?
Especially during the sewer levels I had to up the brightness to the fullest to be able to see a bit ahead.
What is also laughable is that there is no reflection in the mirrors.
Seriously in this day and age? All you get to see is a blurred mess.
Inexcusable given that Origins on the PSP featured Mirrors as a main plot device and showed perfect reflections. disgust1.gif

Fair enough bad graphics I can overlook (even though I never had to with a SH game before) but what kills the game is the atrocious combat system.
Okay this has been done by a Western *coughamericancough* team so obviously there has to be more fighting (and also more gore and violence which I don't mind but it feels a bit off), given Alex is a soldier it makes even sense that he is more adept to fighting than the former main characters.
Then again this team just couldn't be asked.
I really don't mind a challenge when gaming, I really don't but at least make it rational and solvable with the right tactics and/or weapons. The controls are just totally sluggish and unresponsive.
Pretty much every normal enemy turns into a major boss fight (I kid not) cause of bad controls, uneven balance of inflicted damage (seriously when an standard monster kills you with one hit on normal difficulty something is wrong). I think the idea was that for every monster you have to figure out the right tactic and optimal weapon to defeat it, which is fair enough, but the tactic is basically always dodge, hit, dodge, hit, dodge, hit. Again that would be fine, thing is just the dodging controls simply don't work.
Dodging often takes a second or two to response in which time you get beaten a lot, it is also not scripted, meaning you dodge doesn't mean you don't get hid, often you still do, simply because the monster turns with you when you dodge or your dodge is just half cause there is a wall or sometimes simply because Alex isn't in the mood to run around the whole way.
That is incredibly frustrating because unlike other games where using tactics is simply a means of saving amo and health items while senseless bashing works just as well too, Homecoming forces you to use tactics or you die. The enemies are just that hard to defeat. Especially when the "Schism" appear.
Schisms have almost instant kill moves and take and incredibly large amount of hits before dying.
One of them is already a challenge but when they first appear you have to defeat two. True while one attacks the other one just stands and watches but they do so in turns. So if you beat away on one it can suddenly stop moving and you get attacked by the other from behind (meaning you die).
So you defeat 2 of those, big relieve, till the wall crumbles and 3 (!) more come at you. WT actual F!!!
It took me two days to beat this sequence and what do you know you ran two rooms further and another 2 of those monsters come at you and after that another one.
This is just unnecessarily frustrating and stupid, in the end I only managed it by running away from all of the Schisms (which is hard enough as they follow you across rooms and are quick as well and I also don't like runnign away from things i want to kill them!)) so even with running away I took enough hits to reach then exit almost dead.
If you wonder why not just shoot the buggers, well forget it, amo is so frigging rare in this game it's only topped by health items which are even harder to find.
I just wonder why? Yes combat was never a major point in Silent Hill games but nobody cared. Everyone loved it as it was and nobody wanted a more "sophisticated" combat system so why went ahead and think this is an improvement the game desperately needs? And then why go and make it shit?

What also lets the game down is the lack of atmosphere.
It starts of nice enough; Alex comes to town everything is foggy, hardly any people are left, his mum is all weird and his kid brother is missing, Monsters everywhere. Silent Hill as usual.
What already is weird is that Alex is totally unfazed by this, he hardly minds the complete destruction of his hometown and its inhabitants and is simply interested in finding his brother. Who btw he keeps running into but Josh (the brother) takes off every time Alex comes close. Which Alex also doesn't strike as odd.
Alex also keeps shouting at people where his brother is when he perfectly well knows his brother is actually upstairs behind a door you're just trying to find the keys to. Weird person.
It is also weird that the side character are so short with Alex. Bare in mind these are not strangers like in other SH games but family members and childhood friends. You'd think they'd be a bit more talkative but they're as cryptic and weird as the next one. There are other little things too like in one scene you see Alex and Josh in a flashback in their room at night. The age difference between Alex and Josh is 11 years which already makes it seem unlikely they ever played together with toys since Alex was almost a teenager when Josh was born yet the game pretty much pretends they grew up together the same age. Josh even looks exactly the same as he does in the present even though Alex is much, much younger. Josh is also fully dressed with shoes in bed supposedly about to go to sleep. Again overall laziness comes to mind.
All this and more little thing would be fine on their own but put together just spoil the atmosphere drastically and what is SH without atmosphere?
Even the influences from the film (the transition from fog world to hell world via paint peeling off, pyramid heads design etc.) which is kinda cool at first later on also just seems like a cheap way to spare effort on own design ideas.
The scare feel is also relaying more on shock rather than on fear of the unknown.
There is probably more I don't like but this is pretty much the worst.

Silent Hill used to be such a big name in gaming and the games were usually instant hits.
What happened? huh.gif
I'm a big fan of the series and I even liked the 4 part which so many see as the worst (It was different, different doesn't mean bad!).
Obviously a big chunk of the blame goes to Team Silent who for what ever retarded reason thought it would be just a terrific idea to give the game to another developing team but then again Origins was done by Climax and they did a decent job. Fair enough they stayed very close to the formula and didn't take any risks.
I'm upset and angry! angry.gif upset.gif

This post has been edited by Astron: Nov 6 2011, 13:15
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Astron
post Nov 5 2011, 15:34
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To not kill the thread before it kicks off (I know no-one is gonna read my essay anyway you lazy gimps wink.gif ) I add some more relevant stuff.
Silent Hill Downpour will be released...actually I don't know when it will be released. It was supposed to come out in Europe this year and early next in America but now it looks like it will be 2012 over here too.
Despite the awfulness of Homecoming I am still willing t give this a shot, after all 4 out of 5 games were great (some even uber amazing) so let's hope number 6 finds it's roots again.
Having said that things are already off to a rocky start with Akira Yamaoka for the first time not composing the soundtrack to the game. upset.gif upset.gif
The graphics, although improved, still aren't anything spectacular.
At least it's not being developed by Double Helix anymore but by Vatra Games.

Story: Convicted criminal (?) Murphy Pendleton's prisoner transport goes array and he strands in surprise surprise Silent Hill.
Not much else is known but I take a lucky guess and we'll look into Murphys past and whether or not he is innocent or what he's actually done (Hello RE Zero)
The action takes place in yet another new part of Silent Hill not explored before. (Seriously the cosy small tourist town slowly grows into a Metropolis)

The trailers look alright though they don't tell much about the actual game and Korn? Really?




Here's hoping. thumbsup.gif

This post has been edited by Astron: Nov 5 2011, 15:45
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Jonnycondom
post Nov 6 2011, 11:02
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This is one game series which has always overlooked me so I can't join in with said discussion I'm afraid upset.gif

I think when I was younger I tried playing the first one on the Playstation, got irritatingly stuck and therefore ignored the rest of the series because I always had the mindset I was shit at them laugh.gif

I was really rubbish at games when I was younger, so I'd probably be okay now, so I may get Downpour when it comes out next year (if it gets good reviews)
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Corius
post Nov 6 2011, 11:06
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I stopped playing Silent Hill at number 4.

Number 2 remains my favourite, although number 3 was a lot of fun.

Well.... fun is the wrong word to use with Silent Hill, sheer terror maybe lol_2.gif

I have an urge to play some Silent Hill now...
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Astron
post Nov 6 2011, 11:26
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Just why do people hate "The Room" so much? blink.gif


QUOTE(Jonnycondom @ Nov 6 2011, 13:02) *

I was really rubbish at games when I was younger, so I'd probably be okay now, so I may get Downpour when it comes out next year (if it gets good reviews)

Nah Jonny if you only play one Silent Hill in your life play the second one.
It's by far the best not only for the series but also as a game in general.
It's a stand alone title so you won't have any problems following the storyline.
I strongly urge you to give it a go. thumbsup.gif
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Jonnycondom
post Nov 6 2011, 11:29
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...but I have no way of being able to play it right now sad.gif
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Astron
post Nov 6 2011, 11:52
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They're releasing a HD remake of it (yeah I know SURPRISE) soon together with part 3 (for which you have to play SH1 though to fully understand the story).
Besides doesn't the X-Box 360 play X-Box games as well? huh.gif
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Jonnycondom
post Nov 6 2011, 12:09
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erm, some, not all, and when they do I don't think the conversions over are the greatest.
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Astron
post Nov 6 2011, 12:19
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Well then you're missing out.
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Uninvited
post Nov 6 2011, 20:00
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The decline of Silent Hill came with The Room because it wasn't designed as a Silent Hill game, rather just an entirely new horror game. Konami didn't see it taking off without a big name attached so they crowbarred it in to the series and it just didn't fit well.

Then there was the film. I really liked some of the cinematography and effects as well as the two female leads, but it was a horrible film all in all. They stuffed in the slutty nurses and Pyramid Head even though they did not fit the story line; it was just blatant fan service. Had they adapted Silent Hill 2 instead then fine, but there was no sexual frustration or feelings of guilt to make their prescence relevant.

Back to the games though! Moving it away from Team Silent didn't help - the American developer has too much emphasis on combat, and they made the same mistake as the film makers by cramming in both the slutty nurses and references to Pyramid Head/The (carbon copy) Butcher.

Downpour looks interesting graphically but I just don't know if redemption is on the cards for this series sad.gif
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Astron
post Nov 6 2011, 20:31
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I (unfortunately have to) agree about the Room but the film was brilliant and more important did quite well and was critically acclaimed and even spanned a sequel so I doubt that is to blame.
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Uninvited
post Nov 6 2011, 21:11
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Well we'll have to agree to differ over the film. It is widely considered to be THE BEST videogame adaptation and I do agree there, but a standalone good, nay, brilliant film? Nah. IMO there were too many terrible performances (including THE worst child actor in recent memory), too many characters who were there for no reason, a cardboard cut-out of a villain (as much as I love Alice Krige), and a ridiculous 5 minute 'let's explain the entire film because audiences don't like ambiguity' section.

I don't think the film is 'to blame' for the decline in the series, after all the film was just an adaptation of the first game, but I do think that the new developers took far too much inspiration from the film rather than inventing their own set of enemies and circumstances.
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Jonnycondom
post Nov 6 2011, 21:13
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QUOTE(Uninvited @ Nov 6 2011, 21:11) *

It is widely considered to be THE BEST videogame adaptation


pah!

first Mortal Kombat film FTW.
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Uninvited
post Nov 6 2011, 21:17
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:|

Shang Tsung = win

Rest of the film = tosh
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Astron
post Nov 6 2011, 21:20
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QUOTE(Uninvited @ Nov 6 2011, 23:11) *

(including THE worst child actor in recent memory)

Okay no I know you're taking the piss.
Jodelle Ferland is bloody amazing in this (and everything else imo) and I usually hate child actors.
I remember watching it with a bunch of friends and they all agreed on that as well.
She won lots of awards too.
You are one tough critic.

I agree though on the last bit with the developers copying the film. I did mention that in my first post.
Anyone read that one? No? Well I did. biggrin.gif

This post has been edited by Astron: Nov 6 2011, 21:21
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John84
post Nov 6 2011, 21:24
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Astron Silent Hill was a mediocre film. I've never heard the word 'brilliant' used to describe any aspect of it until now. And that kid actor was crap

And Jonny lolwhut? The bit where Shang Tsung actually says 'fatality' summed up the awfulness of that film. He did a fatality and then did the voice bit. Just, what. Literally no imagination went into that film.
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Astron
post Nov 6 2011, 21:27
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QUOTE(John84 @ Nov 6 2011, 23:24) *

Astron Silent Hill was a mediocre film. I've never heard the word 'brilliant' used to describe any aspect of it until now. And that kid actor was crap

Well if you two say so...unsure.gif
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John84
post Nov 6 2011, 21:29
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QUOTE(Astron @ Nov 6 2011, 21:27) *

QUOTE(John84 @ Nov 6 2011, 23:24) *

Astron Silent Hill was a mediocre film. I've never heard the word 'brilliant' used to describe any aspect of it until now. And that kid actor was crap

Well if you two say so...unsure.gif


Well us and all the main review sites on the internets. Averages about 6/10. So up yer bum! cool.gif
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Astron
post Nov 6 2011, 21:30
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QUOTE(John84 @ Nov 6 2011, 23:29) *

QUOTE(Astron @ Nov 6 2011, 21:27) *

QUOTE(John84 @ Nov 6 2011, 23:24) *

Astron Silent Hill was a mediocre film. I've never heard the word 'brilliant' used to describe any aspect of it until now. And that kid actor was crap

Well if you two say so...unsure.gif


Well us and all the main review sites on the internets. Averages about 6/10. So up yer bum! cool.gif

Are you the top in the relationship?
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Uninvited
post Nov 6 2011, 21:48
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QUOTE(Astron @ Nov 6 2011, 21:20) *

QUOTE(Uninvited @ Nov 6 2011, 23:11) *

(including THE worst child actor in recent memory)

Okay no I know you're taking the piss.
Jodelle Ferland is bloody amazing in this (and everything else imo) and I usually hate child actors.
I remember watching it with a bunch of friends and they all agreed on that as well.
She won lots of awards too.
You are one tough critic.



ohmy.gif

Ahem:

'Home. HOOOME! SILENT HILL!!'

I very nearly walked out at that point.
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